Game Server Hosting

Minecraft Server Hosting, Live in Minutes

Choose Java Vanilla or Java-with-Bedrock crossplay, pick a Relay near your players, and your world comes online. Start, stop, and restart from the same dashboard where you manage billing — no config files, no leaving a PC on at home.

Built for Players

Everything Your Server Needs, Out of the Box

Cores are pre-tested game runtimes. Relays are the nodes that run them. Together they turn standing up a Minecraft server into a five-minute task, not an afternoon of properties-file tinkering.

Two Ways to Play Minecraft

Java Vanilla for a straightforward survival world, or Java-with-Bedrock crossplay — Paper, Geyser, and Floodgate bundled in — so friends on console or mobile join the same world as your Java players, no separate server required.

Start, Stop, Restart, Watch

Start, stop, or restart any server from the same screen where you watch its uptime, CPU, and memory — no separate host panel, no waiting on a ticket for a routine restart.

Sane Defaults, Zero Setup

Every server ships with the Minecraft EULA accepted and a sane player cap, difficulty, and view distance already set. Nothing to hand-edit in a properties file before your friends log in.

Grab Your World, Anytime

Request an export from the dashboard and download a compressed archive of your server's full data directory — your world, your call, whenever you want an off-platform copy.

Who It's For

Built for Small Communities, Not Data Centers

We're a two-person shop hosting Minecraft servers for the people who'd otherwise be running one off a spare PC.

Friend Groups

A Private World, Minus the Homelab

Rent a Minecraft server instead of leaving a PC on at home or asking a friend to host it on their connection. Pick Vanilla or crossplay, invite your group, and start or stop it whenever you're actually playing.

Mixed Platforms

Java and Bedrock, One World

If your group is split between PC and console or mobile, the crossplay Core puts everyone in the same world — no second server, no Bedrock-only instance left out of the build.

Multi-Server Groups

One Dashboard, Every Server

Running more than one world — a survival server and a creative build server, say? See status, uptime, CPU, and memory for all of them in one table, and start, stop, or restart any of them without hunting through a separate panel per server.

Cores & Relays

A Cleaner Architecture for Game Hosting

Cores are the runtime — the server image, startup command, default environment, and config files a game needs to boot. Relays are the nodes that run them. Today's Core catalog is Minecraft: Java Vanilla, and a Java-with-Bedrock-crossplay build. Every Core we add ships the same way — pre-tested, with defaults that already work. Relays run in the US, Europe, and Asia-Pacific, so your server can sit near your players instead of near ours.

  • On-demand save-file export — download your world's data directory as an archive whenever you want an off-platform backup
  • Live CPU, memory, and uptime for every server, right in the dashboard — no separate monitoring tool
  • Start, stop, and restart from the same screen you check status on
  • Automatic retries if a provisioning job hits a transient error, so a blip doesn't mean re-placing your order
Pricing

Simple, Resource-Based Plans

One flat monthly price per tier — vCPU, RAM, and disk included. No per-slot fees.

Small

1 vCPU · 2 GB RAM · 20 GB disk — a vanilla survival world for a handful of friends.

$8 /month
Get Started
  • Minecraft Vanilla or crossplay Core
  • Start, stop, restart from the dashboard
  • On-demand save-file export
  • Billed monthly — cancel anytime

Large

4 vCPU · 8 GB RAM · 80 GB disk — more headroom for busier worlds, or two servers' worth of resources on one.

$30 /month
Get Started
  • Minecraft Vanilla or crossplay Core
  • Start, stop, restart from the dashboard
  • On-demand save-file export
  • Billed monthly — cancel anytime
FAQ

Game Hosting Questions

Minecraft — Java Vanilla, and a Java-with-Bedrock-crossplay build (Paper, Geyser, and Floodgate) so console and mobile players can join the same world as Java players. We're a two-person team validating each Core ourselves before it ships, so the catalog is small on purpose; more games get added as we finish testing them.
Yes. The crossplay Core runs Paper with the Geyser and Floodgate plugins bundled in, and secure-profile enforcement is turned off specifically so Bedrock players can join and chat without a linked Java account. Pick that Core at signup if your group is mixed-platform.
Flat monthly resource tiers — Small, Medium, and Large — priced by vCPU, RAM, and disk, not by player count or per-slot fees. Billing is monthly with no long-term contract; cancel anytime from the dashboard.
Contact support. Resource changes and server-side config tweaks are handled by our team today rather than a self-service control — we're a small shop and we'd rather do it right than ship a half-working self-service panel. Your world data isn't touched when we apply a resize.
Yes. Request an export from the dashboard and we'll package your server's data directory into a downloadable archive. The download link is available for 24 hours.
You choose a region at checkout; we run in the US, Europe, and Asia-Pacific. Pick whichever is closest to your players — the Relay is what determines their ping, not your own location.

Your Server, Live in Minutes

Pick a Core. Pick a region. Pick a tier. We'll handle the rest.